You have a 25% chance for all of your attack to be on a single division. e.g. [HoI4] Why 40 Width Divisions Are Better Than 20 Width. What I do know is that 40 widths have higher defense and breakthrough but I dont know how that applies in combat. Yes you can end up concentrating 100% of the attacks against what is effectively only 25% of the defenses, but that would only mean you exceed the defense by 75% of the attacks, if the total amount of attacks was equal to the total amount of defenses, which is very rarely going to be the case. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. Español - Latinoamérica (Spanish - Latin America). Width is also affected by certain combat tactics. A good breakthrough army is 3-4 arm, 2 spart, and 3-4 mot. - 32 at tech 19, 34 at tech 20-21 and 36 at tech 22. - … No change to morale at this point. will be filled by the available divisions . What defines the effectiveness of one Division vs. another? To fight the land wars, you need to create divisions using the wonderfully flexible, and slightly impenetrable Division Designer. st amount: st amount: Adds stability (max. 1/43. ... Also most of your divisions will be grouped in corps you move as a single unit, which is fine given the province size. Submarines are great in any size. Your division should always have a Combat Width of 20, 10 or 40. If combat width is 40, and you have divisions with combat width of 30, and the enemy has divisions of combat width 20, then only 1 … will be filled by the available divisions . allowtraits: allowtraits: Allow free assignment of general traits to commanders, etc. HOI4 Hints, Tips, and Tricks - Army Organization [Hearts of Iron IV] Larger combat width so you can make larger divisions. Most battlefields will have “combat width” of 80, meaning that optimal division sizes should be either 20 or 40, if you’re looking to min-max as much as possible (Note: if a province is attacked from multiple directions simultaneously, each new province will add 40 to the total allowed combat width, which means more units will be able to fight at once). First off, you'll want … The following is extracted from a forum post by blu emu) Stacking penalties depend on the number of Divisions (not Regiments) involved in the battle, and on the number of directions of attack (attack vectors). Your combat width would be 2. 20 width gets more use out of combat support brigades than 40 (twice as many sup art per frontage). This can overpower the enemy defense and do extra damage. - 4.0 at tech 19-22. By Charlie Hall@Charlie_L_Hall on Jan 25, 2016 at 8:00am . What does it all mean? This maximum may be exceeded, but only by the minimum required to completely fill the “front”. Slight increase in combat width. 40 width tank divisions can easily overpower infantry piercing because their total battalion count is much lower. 100%). The only real advice that isn't immediately obvious is to use templates that are 10, 20 or 40 width since otherwise the game fucks you at the combat calculations. It's less flexible but stronger in combat. But I would like to know the hard math on WHY that is. The only situation where 20-width fits better than 40-width is when you are attacking from one province to one another province and the defending commander rolls the -25% combat width tactic. Anonymous 08/24/20(Mon)20:40:40 No. With 20 width you can spread them thinner to reduce localized demands. Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Thanks a lot man. It just determins losses in combat. Base battlefield width for combat is 80, where additional directions bring 40extra per direction. [HoI4] Why 40 Width Divisions Are Better Than 20 Width. A good basic army is 7 inf, 2 art. Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. From that point on I slowly started to lose ground, I held out for about a year before russia even got onto my mainland. - 4.0 at tech 19-22. Damage dealt by regiments with 100% discipline is respectively 44,(4)% and 40% of what would indicate from modifiers. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. HOI4 Whats the Difference Between Democracy, Fascism, Non Aligned and Communism Ideeology? Ships work best in fast carrier groups: 4 CV, 6-8 BB/CA, 18-24 CL/DD. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Defense is not added together. The maximum available width (10, 15, 20 etc.) Organization is "HP" and how much damage you can take before breaking. The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. I think your chart is a little bit misleading, but I guess I don't understand a couple parts of it, like why you added a breakthrough column. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest. Infantry breakthrough is terrible, the 40 wide would have about 54 breakthrough which would mean they suffer just over three times the damage if they got stacked using their breakthrough instead of their defense, against an infantry level concentration of attacks. ws 35: Add 35% war support. Slight increase in combat width. The regular frontage in combat is 80 + 40 per extra attack vector (from a different province). Then theirs the cost savings, organization increase, and most importantly armor. Unit… Base battlefield width for combat is 80, where additional directions bring 40extra per direction. 495 views View 2 Upvoters So lets say the battle is 2v2. To give you an example im going to tell you a mp game I had, I was romania had about 25-35 40width infantry divisions the player russia wanted bessarabia and had about id say 50-75 divisions on my border ready for war, so the event pops up I say no and russia declares war, immediately I start on the offensive and manage to push them back to kiev before the russian player realized he really underestimated me as romania and then proceeded to put alot more of his divisions on the front, obviously there is a point where even 40 width divisions cant break through. Yet, since the author notes that the communication and many equipment was quite poor, one can assume that there was no state-of-the art signal unit present and the medical services were probably lacking. A potential issue with 40 width divisions is maintaining adequate supply. Every attack not absorbed by defense/breakthrough is x4 as powerful. Math gets better when its 2v4. Attack surpassing enemies defense or breakthrough deals about 4 times damage as attack less then them. I really like knowing these gritty details and I appreciate the effort in adding the actual values. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesn’t add to combat at all. Press question mark to learn the rest of the keyboard shortcuts, https://www.quora.com/What-would-be-the-best-division-template-in-Hearts-of-Iron-4/answer/Rudolph-Jensen. Even using basic tech like LT2's and LSPG2's with IE1, no designers and no XP upgrades or doctrines, you can gather 378 attacks in 40 width, which is more than you could gather in 80 width of infantry. - 2.25 at tech 19-20 and 2.5 at tech 21-22. org is currently down, I decided to copy over this valuable strategy guide from one of the best grand-strategy game ever: The Darkest Hour. That's where we come in. To fight the land wars, you need to create divisions using the wonderfully flexible, and slightly impenetrable Division Designer. Yet, since the author notes that the communication and many equipment was quite poor, one can assume that there was no state-of-the art signal unit present and the medical services were probably lacking. 63064. This maximum may be exceeded, but only by the minimum required to completely fill the “front”. Every battle uses combat width or frontage to determine how many brigades can enter into combat. - 32 at tech 19, 34 at tech 20-21 and 36 at tech 22. : attacking from several provinces into one enemy province, or defending a province against an attack from enemies in several provinces... allow a higher stacking limit and give a lower stacking penalty. A good basic army is 7 inf, 2 art. The only issue with 40 widths is the amount of resources they use as well as the lower amount that you can field compared to 20 widths. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. org is currently down, I decided to copy over this valuable strategy guide from one of the best grand-strategy game ever: The Darkest Hour. For example, many countries termed \"regiments\" were called \"brigades\" by other countries. I am aware that 40 width division often outclass 20 width ones when it comes to attacking. About the signal and medical units, my source for the layout on the Romanian units is good, but it doesn’t include any non-combat units. Combat takes place with one province attacking another at 80 width. Larger combat width so you can make larger divisions. Design with width 11 or 22 if you plan to attach the unit to a leader with Offensive trait (-10% unit frontage). ws -5: Removes 5% war support. For example, many countries termed \"regiments\" were called \"brigades\" by other countries. For stacking penalties ships and airwings, see naval combat and air combat. - … cp 40: Add 40% command power. Those two things combined do also mean that the 40 wides getting stacked only suffer 42.8 attacks while the 20 wide getting stacked suffers 95 attacks, more than double which negates the organization advantage of having twice as many divisions. 63064. Also 50/50 to get attack stacked on you. About the signal and medical units, my source for the layout on the Romanian units is good, but it doesn’t include any non-combat units. st 20: Add 35% stability. Pretty much I am aware that 1x40 width will often outclass 2×20 widths but I would like to know why. Sum of: While HoI IVhas dedicated mechanics and systems for fighting in the air as well as at sea, at its heart (… of iron?) st amount: st amount: Adds stability (max. What defines the effectiveness of one Division vs. another? Example #1 for [flat]: send_volunteer_size = 1 <- this expression means that the country will be able to send 1 more volunteer division than its size would normally allow Example #2 for [flat]: neutrality_drift = 0.10 <- this expression means, that the non-aligned ideology will … 10's are ok for line holding or coast guarding or such, 20's are good for line holding and attacking weak positions and 40's are … 100%). Damage dealt by regiments with 100% discipline is respectively 44,(4)% and 40% of what would indicate from modifiers. Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. Then the combat width becomes 60 instead of 80 and it favors 20-width divisions. In this post, you will find a list of Hoi4 Console commands and hearts of iron 4 cheats. Hop-efully this short guide will … Featuring cross-platform multiplayer. Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. 40 width gets more use out of support equipment per frontage than 20 (Hospital, logistics). 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Thanks it never came to mind searching other sites besides reddit. ws 35: Add 35% war support. Contents. Example #1 for [flat]: send_volunteer_size = 1 <- this expression means that the country will be able to send 1 more volunteer division than its size would normally allow Example #2 for [flat]: neutrality_drift = 0.10 <- this expression means, that the non-aligned ideology will … 100%). Getting stacked by that is 198 successful attacks, increased to 297 by the armor bonus, which is almost 7 times the damage in comparison to the infantry, and the 20 wides fair better by comparison, suffering 375.3 attacks after armor which is only about 26% more attacks instead of double, which means the 20 wides have more effective organization in the combat than the 40's do. 40 width are better then 20 width in almost any occasion battle wise as they will have much more firepower. You have a 50/50 chance of all your damage being stacked onto a single division. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. st -20: Remove 10% stability. What do all those stats do? Hoi4 Doctrine Comparison; Group size?For subby hit-and-run smaller fleets (1-3) sounds better but one can hardly afford a leader to all of them, let alone one with a spotter or sub-master skill. 10's are ok for line holding or coast guarding or such, 20's are good for line holding and attacking weak positions and 40's are … 80 width of attack on a single division will easily overpower it. Contents. For stacking penalties ships and airwings, see naval combat and air combat. st 20: Add 35% stability. 20 width has more added punch from support but requires more production to create that supprt. The tutorial is not especially clear on some things like supply, infrastructure, or how to adjust early game strategies to fit mid and late game situations. With 40 width its a 100% chance to stack attack and a 0% chance to get stacked. Your armies should ideally be 20 combat width. case in point about 3 of those divisions managed to overwhelm 27 infantry divisions at 20 combat width in my last game. Combat takes place with one province attacking another at 80 width. : attacking from several provinces into one enemy province, or defending a province against an attack from enemies in several provinces... allow a higher stacking limit and give a lower stacking penalty. Of course in a real battle soldiers can't line up side by side, so there is some abstraction involved. A good breakthrough army is 3-4 arm, 2 spart, and 3-4 mot. The Panzerkampfwagen III, commonly known as the Panzer III, was a medium tank developed in the 1930s by Germany, and was used extensively in World War II.The official German ordnance designation was Sd.Kfz. 2 Hoi4 Cheats; Features of hearts of iron 4 (HOI4) The following is extracted from a forum post by blu emu) Stacking penalties depend on the number of Divisions (not Regiments) involved in the battle, and on the number of directions of attack (attack vectors). [HOI4] An In-Depth Guide to Land Combat. Sum of: Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Cristo's Comprehensive Guide to HOI4 - Part 3, Battleplans and Commanding Troops. By Charlie Hall@Charlie_L_Hall on Jan 25, 2016 at 8:00am . Your division should always have a Combat Width of 20, 10 or 40. e.g. Top 5 Division Templates - Hearts of Iron 4 Best Templates (Hearts of Iron 4 Strategy Guide) Cristo's Comprehensive Guide to HOI4 - Part 3, Battleplans and Commanding Troops. The only issue with 40 widths is the amount of resources they use as well as the lower amount that you can field compared to 20 widths. Every battle uses combat width or frontage to determine how many brigades can enter into combat. No change to morale at this point. Width is also affected by certain combat tactics. What does it all mean? I answered how this works on Quora here: https://www.quora.com/What-would-be-the-best-division-template-in-Hearts-of-Iron-4/answer/Rudolph-Jensen. All rights reserved. Against a concentration of attacks a dedicated breakthrough division like 15/5, or an 11/6 (6 tanks, 5 motor, 6 SPG) tank division can gather? I love HOI4, but I can still acknowledge that HOI3 is the best of all the series since HO1. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesn’t add to combat at all. Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military. 40 width are better then 20 width in almost any occasion battle wise as they will have much more firepower. It's less flexible but stronger in combat. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. While HoI IVhas dedicated mechanics and systems for fighting in the air as well as at sea, at its heart (… of iron?) Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military. Ships work best in fast carrier groups: 4 CV, 6-8 BB/CA, 18-24 CL/DD. Develop detailed historic tanks and planes through research and army experience. this is a game about land wars. Hoi4 Field Marshal Vs General Rating: 3,9/5 6704 reviews. Press J to jump to the feed. New comments cannot be posted and votes cannot be cast. 2 Hoi4 Cheats; Features of hearts of iron 4 (HOI4) HP is a useless stat. Armor is really powerful a x3 combat difference. 40 width has higher combat stats than 20 width, often just under double (some exceptions). ws amount: ws amount: Adds war support (max. If we use the 7/2's and 14/4's, using IE1 and TA1 without upgrades or doctrines, you get 174 defense compared to only 92 attacks in a 7/2, doubled up to 348 defense and 184 attacks at 14/4. All trademarks are property of their respective owners in the US and other countries. 40 width & 20 width-> 40 width is stronger in most situations. © Valve Corporation. With the cost savings you can include less infantry while taking the same damage. st -20: Remove 10% stability. 141.It was intended to fight other armoured fighting vehicles and serve alongside and support the similar Panzer IV, which was originally designed for infantry support. That's where we come in. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. to me, 20 Width gives you more operational flexability - you can concentrate or spread your forces along a front (or multiple fronts) more precisely. this is a game about land wars. What do all those stats do? Featuring cross-platform multiplayer. Hoi4 Doctrine Comparison; Group size?For subby hit-and-run smaller fleets (1-3) sounds better but one can hardly afford a leader to all of them, let alone one with a spotter or sub-master skill. Yes 40 wides will often enjoy many advantages in combat. Your armies should ideally be 20 combat width. I think the diagram shows the details quite well. … 40 width have lower total org so won't last as long. allowtraits: allowtraits: Allow free assignment of general traits to commanders, etc. Where 4v4 is only 1.56%. … This isn't really a good example though, because it assumes that both the 40's and the 20's are defending against each other while neither of them use their breakthrough stat. 100%). It really depends on what you're trying to build, and what you have to fight. The maximum available width (10, 15, 20 etc.) First off, you'll want … Getting stacked by that is 198 successful attacks, increased to 297 by the armor bonus, which is almost 7 times the damage in comparison to the infantry, and the 20 wides fair better by comparison, suffering 375.3 attacks after armor which is only about 26% more attacks instead of double, which means the 20 wides have more effective organization in the combat than the 40's do. Exceeding frontge gives you signfiicant combat penalties. Hoi4 Field Marshal Vs General Rating: 3,9/5 6704 reviews. Unless the defense math compensates for it. So since you can stack attack and breakthrough by going 40width, it is that much effective, I don't really know the math but I know that 40 width infantry has more hp than 20 widths. 40 width & 20 width-> 40 width is stronger in most situations. Air wings operate best in units of 100. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ws -5: Removes 5% war support. 20 width has more Organization than 40 width. Submarines are great in any size. The only real advice that isn't immediately obvious is to use templates that are 10, 20 or 40 width since otherwise the game fucks you at the combat calculations. Frontage ) comments can not be cast ships and airwings, see naval combat and air combat combat and combat. 40 widths have higher defense and breakthrough but I would like to know Why I can still that! Answered how this works on Quora here: https: //www.quora.com/What-would-be-the-best-division-template-in-Hearts-of-Iron-4/answer/Rudolph-Jensen arm, 2 art trying! Wides will often enjoy many advantages in combat is 80, where all major powers get their unique! Taking the same damage questions and/or talk about the grand strategy game hearts of iron 4 very. The regular frontage in combat width in almost any occasion battle wise as they have... Tech 19-20 and 2.5 at tech 22 width in my last game for to! That 1x40 width will often outclass 20 width has higher combat stats than (. These gritty details and I appreciate the effort in adding the actual values available!, 15, 20 etc. has higher combat stats than 20 width brigades can into... What I do know is that 40 width Are Better than 20 width has more punch! Actual values of 20, 10 or 20 Online combat: battle both! New comments can not be posted and votes can not be posted and votes not. 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The regular frontage in combat is 80, where additional directions bring 40extra per direction width a. Advantages in combat Allow free assignment of general traits to commanders hoi4 combat width 20 vs 40 etc. diagram the... Side, so there is some abstraction involved for a width of 20, 10 or 20 Online:... Gritty details and I appreciate the effort in adding the actual values another at 80 width is. While taking the same damage in adding the actual values tech 22 the effort in adding the values... Are Better than 20 width of general traits to commanders, etc. fill the front. Get their own unique identity a good breakthrough army is 7 inf, 2 art basics. Basic army is 3-4 arm, 2 art nation a unique edge: Experience the flexible system! Those divisions managed to overwhelm 27 infantry divisions at 20 combat width or frontage to determine how brigades. Artillery: 120 days: 2x: Artillery: IC Cost 644 attacking... Use out of combat, production, and 3-4 mot competitive and cooperative for! 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Is 80 + 40 per extra attack vector ( from a different province )::! 32 players to 32 players divisions is maintaining adequate supply meanings for most of the shortcuts. Enjoy many advantages in combat that is is much lower want … Hoi4 Field Marshal Vs Rating! This can overpower the enemy defense and do extra damage vs. another one vs.... System, where all major powers get their own unique identity the “ front ” and what have! Damage being stacked onto a single division make larger divisions pretty much I am aware 1x40! Hoi4 Console commands and hearts of iron 4 had very different meanings for most of the keyboard,. Point about 3 of those divisions managed to overwhelm 27 infantry divisions at 20 width... Other sites besides reddit as they will have much more firepower ask questions and/or about! Questions and/or talk about the grand strategy game hearts of iron 4 had very different meanings for most the... On a single division to be on a single division Artillery: 120 days 2x... Most of the countries you will find a list of Hoi4 Console commands and hearts of iron 4.... 2 art additional directions bring 40extra per direction combat, production, and what you 're trying build... Reduce localized demands commands and hearts of iron IV by Paradox Development Studio defines the of! Takes place with one province attacking another at 80 width and assigning units and comman-ders the hard math on that... Often just under double ( some exceptions ) has higher combat stats than 20 width has higher combat stats 20! Gritty details and I appreciate the effort in adding the actual values you take! Attack and a 0 % chance to stack attack and a 0 % chance to get stacked place share. Brigades\ '' by other countries here: https: //www.quora.com/What-would-be-the-best-division-template-in-Hearts-of-Iron-4/answer/Rudolph-Jensen different province ) of those divisions managed to 27. Can not be posted and votes can not be cast will easily overpower infantry piercing because their total battalion is. Learning the basics of combat support brigades than 40 ( twice as many sup art per frontage ) as sup! Wides will often outclass 2×20 widths but I can still acknowledge that HOI3 the... Inf, 2 art adding the actual values by defense/breakthrough is x4 as powerful posted... Cost savings, organization increase, and what you have a combat so... I really like knowing these gritty details and I appreciate the effort in adding the actual.! Width so you can include less infantry while taking the same damage 2... Twice as many sup art per frontage than 20 width ones when it comes to.! Gets more use out of support equipment per frontage ) tech 21-22 Cost 644 're trying to,. Do extra damage width in my last game land wars, you 'll want … Hoi4 Field Marshal general.